As you advance you unlock new abilities, instead of selecting your new abilities off a list. This means that whether you intend to use it or not, every character of a given class and level has the same ability set.RobbyPants wrote:So, from what I understand, you end up with:
Skills that can change mid-game. Is this sort of like a caster preparing spells in D&D? You have a smaller set you can use from a larger set, but you can change it given time?
I think that is fair to say, yes. I only died a handful of times, and that was only against the end-boss of the first act. As soon as you get under a certain percentage of your HP left, red fog appears covering all but the center of the screen to loudly declare that you're almost dead and should use a potion.The game is easier so long as you pay attention. Nice for new people, I guess, but it could get boring otherwise.
I don't know, I never timed it. It was a significant amount of time, like 30 seconds?Potions heal you instantly, but there's a cool-down after use? How long is the cool-down?
Also, scrolls are gone, removing the need to take up inventory slots with them. Town Portal is now a class ability you unlock at fifth level and can do whenever you want. Identify is gone entirely. You don't need to talk to Decard Cain or expend resources to identify items, they are auto-identified.
And your stash(Including all your money on hand) is shared between all your characters.